Immerse Fulldome UK 2022 Friday 4th November - Sunday 13th November
What is Immersive Technology?
Fulldome UK Friday 4th and Saturday 5th November
Get Immersed Fun for all on Sunday 6th, Saturday 12th and Sunday 13th November
WOMEN IN IMMERSIVE TECH Monday 7th November
CHANGING ENVIRONMENTAL BEHAVIOURS Tuesday 8th November
RETRAIN TO WORK IN IMMERSIVE AND CREATIVE TECHNOLOGY Wednesday 9th November
ATTRACTING INVESTMENT FOR IMMERSIVE EXPERIENCES Friday 11th November

Women In Immersive Tech

Monday 7th November

An opportunity for women working in all areas of the immersive tech sector to come together, build networks, support, and inspire each other. Please join us at this free event to – 

The presentations and panel discussion will take place from 10am – 12pm. We will then take a break where lunch will be available to buy from the café, before a premiere screening of content designed and created by young women on the Game Changer programme.

Hear from the following Women in Tech:

Frances Coombey

“I manage Kirkcudbright Dark Space Planetarium, a visitor attraction in rural south west Scotland. Our charity’s purpose is to advance the education of the general public, and in particular the residents of South West Scotland, by promoting awareness and understanding of science, technology and space exploration. We aim to do this in a way which is interactive, inclusive, and fun, focusing on spreading the message that STEAM is for everyone.

My talk will be about a community coming together to restore a much-loved building in rural Dumfries and Galloway, turning it into a hub for the community, a space for new businesses and a home for the Dark Space Planetarium.”

Rose Goodship

Rose is a producer and creative consultant. She has worked extensively across Cornwall and the southwest to support immersive content creators, musician’s and performance organisations develop sustainable, innovative businesses and new ideas.

Her journey into working with technology was inspired during the Covid-19 pandemic, transferring from working as a creative producer of performance to explore how technology could better connect creative content and live events in rural spaces. An advocate for the use of XR, her creative practice incorporates the use of spatial sound, stereoscopic 360 cinematography and augmented reality.

Rose seeks to support a flourishing immersive sector and the application of virtual production alongside a passion for the use of technology for equality, diversity and inclusion strategy.

Katerina Athanasopoulou

Teddy Hunter

Joanne Evans

“I started my career in the creative industries as a technology reporter and then moved into television as a researcher and then producer/director and executive producer of many programmes about science and technology. I was, can you believe it, a producer on the first BBC series to have an email and web address. It was pretty discombobulating back in the day to get feedback from audiences instantly programmes went out. We suddenly had to take notice of what audiences wanted. I went onto to co-found a successful independent production company cum digital agency and seriously embarked on developing interactive experiences including one of the UK’s first interactive dramas. The company won interactive BAFTAs for our work with the National Theatre and others. I subsequently worked in venture capital investing in digital, creative and media businesses in London and the North West and am currently Creative Industries partnership and development lead at the University of Exeter. I love seeing how immersive experiences continue to develop alongside advancing technologies giving us Turing-Test-passing interactions and super-real visualisation. But the best work is still about playfulness and emotional storytelling.

I will be talking about women in immersive – how can we have more? And about investment – how can we have more?”

Michaela French

Teddy Hunter